PM3.6 - Donkey Kong - Common Subroutine 0x9019d7f0

  1. if (BoolIsTrue LongtermAccessBool (0x60))
    1. SoundEffect1(208)
  2. else
    1. SoundEffect1(217)
    2. BoolVariableSetTrue { variable: LongtermAccessBool (0x60) }
  3. Return